![]() The trio return to the Known Lands, where Rif makes an impassioned plea for the Tribes to work together, and that by combining their strengths, they won't need the Orbs to make their lives better. Deep inside Chota's fortress, a human hydroelectric dam, Rif, Okk and Eeah are able to outwit their enemies, and Chota and the Orb are presumed lost. Once there, they learn that the Raccoon, Chota, has manipulated the Wolves' politics and stolen the Orb to take over the Known Lands, as the Orb of Storms is apparently the key to some sort of system left behind by the humans to control the weather. The trio then secure passage further north, to the isolated island the Wolves have claimed for themselves. Rif manages to escape, and eventually enlists the aid of Alama, a Cat hermit, and a whole tribe of wildcats in freeing his friends. Riff, Okk, and Eeah attempt to pass into the Wild Lands, the untamed regions to the north, but are apprehended by Prince, the selfish, spoiled ruler of the castle that the Dogs have sequestered themselves in. More worryingly, Sist reveals that the Boar King has formed an alliance with the Wolves who live far to the north the two incidents are probably related. With the assistance of Sist, the leader of the Rats, they eventually discover that the Orb of Storms was stolen by a Raccoon, an animal rarely, if ever, seen in the Known Lands. The trio circulate throughout the Known Lands over the course of their investigation along the way, they discover the idiosyncrasies and strengths of the various Tribes under the protection of the Forest King (the Elk Tribe ruler who exerts hegemonic control over the whole region), some of which have other Orbs containing other knowledge left behind by the humans. As added insurance, the Boar King takes Rif's girlfriend Rhene hostage. Rif volunteers to look for the Orb himself, and is given aid (and guards) in the form of Eeah of the Elk Guard and Okk of the Boar Tribe. The game begins with the protagonist, Rif of the Fox Tribe, being falsely accused of having stolen the Orb of Storms (a technological relic of humankind which is able to predict the weather), primarily based on the fact that he was one of only two foxes in the area at the time of the theft. The humans are enshrined in legends as having been the ones who gave the Morph prehensile hands, mouths capable of speech, and the ability to think and feel, but the Morph have very little understanding of their long-lost forebears, who exist now only in stories, ruins and a few technological relics. In a far future, mankind is extinct and Earth is populated by several tribes of anthropomorphic animals – collectively referred to as the Morph – who have achieved a level of technology and societal sophistication roughly equivalent to European civilization in the High Middle Ages. This Patreon should lead into another Kickstarter drive, with the base goal undetermined, but stated to be under $30,000. On March 5, 2015, a Patreon funding drive was launched, with the aim to help finish funding the sequels first of three chapters. A second campaign was started on Jwith a higher goal to account for adding voice acting to the project. On Janua Kickstarter crowdfunding campaign for the development of a sequel was initiated by Wyrmkeep Entertainment, but the funding goal was not met. This is why the game ends on a "To be continued" like note. SequelsĪccording to one of the original artists and animators, Lisa Jennings, the game was originally intended to be part of a trilogy, but due to conflicts between the developer and publisher, this never happened. The game has also seen a digital release on GOG.com and Steam in June 2013. This was followed by a port to the iPad in 2010. ![]() In March 2007, a Pocket PC edition was released. In late 2004 Pearce provided the ScummVM developers with the source code of ITE's SAGA engine (Scripts for Animated Graphic Adventures), which made ports to alternative platforms, like Linux, possible. The full version was offered for $20 via Paypal and, while a free demo was downloadable. In 2002 Pearce was able to aqcuire the rights on the game, and began around 2003 with self-publishing of Inherit the Earth on his website for Windows and MacOS. In 2000 the former Dreamers Guild co-founder Joe Pearce started a new company Wyrmkeep Entertainment. ![]() In 1996 the German Computer magazine with CD "Bestseller Games #10" brought 300.000 units of ITE on the German market as budget release. The German version Erben der Erde: Die große Suche was published by Softgold and first released as a port to the Amiga, followed by the DOS version. The game was originally released in 1994 and later ported to the Macintosh. Inherit the Earth was developed by The Dreamers Guild for the DOS platform and published by New World Computing.
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